I just came home from dming another session of dnd encounters. This made me think a little bit. My tabletop journey started with 4th edition, more specifically the module Keep on the Shadowfell.  It was great. Never have I played anything like it before. To me 4th edition dnd was awesome. The system was great, my naive mind proclaimed. I felt like people that completely shut down 4th edition were just haters. These were just closed minded fools who didn’t give this new system the chance it deserved.

After my 4th edition group fell apart I joined a 3.5e game. It was different, but very fulfilling. The game’s mechanics were more complicated, but the homebrew story my dungeon master had created kept me enthralled. His campaign was a book. Unfortunately I felt more of a secondary character in his game  than the protagonist. Soon after much stumbling and helpful advice from my fellow players I was finally adept at 3.5e. I still wasn’t able to play a wizard, because spells still confused the hell out of me, but I became a competent ranger.

My third game was my own. Seeing other people’s stories made me realize how much I wanted my own, so I started my own homebrew 4e dnd campaign. My game is great! We are two years running strong. I must be doing something right, because my players keep on coming back. The role-playing aspect was missing though. I began to ask myself, was it the edition I picked or just the way my players gamed that contributed to this lack of roleplay? In the end the answer was both, but at the time I felt it was mostly my players.

I decided to try a pathfinder game,which is hailed to be nd 3.75.  My dm is amazing. He has a funny and entertaining way of presenting information. Being a semi-silly evil character is so good. Combat is fluid, everything is…so good. My eyes have opened a little bit more because of him.

I now see why people are so adverse to 4th edition. Granted I still like it, but it’s easy and I probably wouldn’t have gotten into gaming had I been introduced to something like 3.5e dnd or pathfinder.  4e is the gateway drug, but then you want something with a little more kick. When you make something easy you take away from other points. I’m trying to put those points back with house rules to make my homebrew game a little more complicated, but still fun. I can see myself migrating to pathfinder completely in the future. There has always been a little storyteller in me and she can’t use 4e to convey her ideas to their full potential.