Normally I do not review video games but seeing that the Reckoning’s game universe and lore was created by R.A. Salvatore and the lead executive producer is Ken Rolston, who served as role playing director of West End Games. That’s right; it is the studio that is responsible for Paranoia. I figured there might be a little interest.  Reckoning was produced by Big Hit Games. Along with Salvatore, the art was developed by Todd McFarlane (that’s right the Spawn artist) and the score created by Grant Kirkhope.  You may not recognize his name though you may recognize his work. He is responsible for the popular music to GoldenEye 007, Donkey Kong 64, and Banjo Kazooie.

This was an all-star cast so expectations of the game were through the roof. The combat system looked intriguing enough to wet my appetite. The purchase of the game was made a few days after the release date.

The art work is colorful and slightly cartoony, which reminded me of a better graphically enhanced World of Warcraft game. This was expected. Initially Reckoning was to be an MMORPG. The animation quality is solid though I did run into bugs in the game, but I usually give the benefit of the doubt and wait for patches.

The combat system is really good. It is one of the better rpg combat systems I have played in a while. There isn’t any auto attack. Let me go on the record and say, Thank “insert deity here”.  I abhor auto attacking. I like my gaming to be dynamic and I had enough of auto attacking in WoW. Mindless farming ugh… I should make a self-help book on the subject.

I could not get into the story no matter how hard I tried to be interested. A good story in a game can suck a person in and make them feel like they are part of something bigger.  I find tabletop to be a better setting for a touching story, not to say video games cannot do the same. Sure waking up in a pile of corpses was fun, but after that it seemed to be blah too me. It was just another everyone is relying me to do stuff…again…

The setting on the other hand felt like it was trying to force itself on me.

By the way there isn’t any harvesting animation. I can do a drive herb pick. Hell Yeah!

A game like this only proves even though you have gathered great people in the industry it takes the right people not the best to make a good game. Reckoning felt like your typical rpg. A recommended title if you can get it on sale.